AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Saudi Arabia Q3 2022
In Q3 2022, the top 5 hypercasual games on Android in Saudi Arabia demonstrated varied performance in weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In Q3 2022, the top 5 hypercasual games on Android in Saudi Arabia showed diverse performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users.
Bus Simulator : Ultimate
Throughout the quarter, weekly downloads peaked at approximately 6.8K in mid-July and saw a decline to around 2.2K by mid-September, with a slight recovery to 3.8K by the end of the quarter. Weekly revenue experienced fluctuations, peaking at $431 in the last week of June and dropping to a quarterly low of $137 in mid-September, before rebounding to $253 by the end of September. Active users saw a steady decline from 26.3K in late June to about 15.7K by mid-September, with a slight increase to 19.1K in the final week.
NOVA: Fantasy Airforce 2050
This game started showing data from the end of August, with weekly downloads peaking at 56 in late August and dropping to 18 by the end of September. Revenue saw a high of $164 in mid-July and then fluctuated, ending the quarter at $85. Active users were relatively stable, starting at 41 in late August and ending at 42 by the end of September.
Ice Cream Inc. ASMR, DIY Games
Weekly downloads for this game peaked at around 22.9K in mid-July, followed by a decline to roughly 7.6K by the end of September. Revenue remained fairly consistent, with minor fluctuations, peaking at $66 in early July and ending the quarter at $51. Active users showed a peak of 101K in late July, gradually decreasing to 58.3K by the end of September.
Snake.io - Fun Snake .io Games
Weekly downloads for this game peaked at approximately 38.7K in mid-July, with a decline to around 21.9K by mid-September, and a slight recovery to 26.3K by the end of the quarter. Revenue saw minor fluctuations, peaking at $76 in early August and ending the quarter at $51. Active users remained relatively high, peaking at 405.3K in mid-July and slightly decreasing to 355.4K by the end of September.
Little Big Snake
Weekly downloads for this game were relatively low compared to others, peaking at 754 in late July and dropping to 262 by the end of September. Revenue peaked at $74 in early July, with fluctuations throughout the quarter, ending at $48. Active users showed a downward trend, starting at 2.7K in late June and decreasing to 1.7K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.